The Two Year Emperor Summary ✓ eBook ePUB or Kindle PDF

Read The Two Year Emperor

The Two Year Emperor Summary ✓ eBook, ePUB or Kindle PDF Ô ☆ [PDF / Epub] ★ The Two Year Emperor By David Storrs ✩ – Dogsalonbristol.co.uk An interdimensionally kidnapped 'hero' a world that runs on very strict Rules As Written DD an overwhelmingly powerful invading army and a smartass fire elemeS as a water heater Yep it's time for a whole lot of aspirin and some serious Munchkinin. Good except for the abuse bits

Download ´ eBook, ePUB or Kindle PDF ¿ David Storrs

DD an overwhelmingly powerful invading army and a smartass fire elemental who moonlight. I read this story many years ago I remember loving the rule exploits it came up with even though I didn’t know the rules of DD that well myself The twists in the story were surprising and interesting tooThe reason I’m giving this 4 stars instead of 5 is that I remember not liking Book II so much It follows a different protagonist but the story ends up being pretty depressing and also too slow pacedAt least the story finishes with a bang thanks to its epilogue which returns to the original protagonist and ties off some plot points while showing off even munchkinry

David Storrs ¿ 8 Free read

The Two Year EmperorAn interdimensionally kidnapped 'hero' a world that runs on very strict Rules As Written. This book will appeal to a very particular fan base and anyone not in it is likely to simply be baffledIt's a work of rationalist fiction a genre in which a particular fictional setting's details are dissected by the author and an attempt is made to figure out what would really happen These sorts of stories typically focus on a protagonist who's very clever at figuring out exploits and workarounds for the rules he's operating under This particular one focuses on third edition Dungeons and DragonsDungeons and Dragons is well known for having sometimes rather arbitrary and obscure rules and also for having players that do their darndest to exploit those rules so this could sort of be seen as a regular Dungeons and Dragons campaign in which the Dungeon Master isn't allowed to say no to the ridiculous exploits the player comes up with though he is allowed to have the NPCs occasionally come up with exploits of their own If you're not familiar with the rules of third edition DD this story will pretty much go over your headThe story starts out with a pretty basic and standard plot a fact that the protagonist himself remarks upon the protagonist is a scientifically minded engineer and roleplaying nerd named Jake who is ripped from our real world and set upon the throne of a kingdom in DD Land or Stupidworld as the protagonist comes to refer to it internally By the laws of the land he is absolute ruler for the next two years after which he will be rewarded for his service and released Unfortunately he is brought there in a time of crisis; the kingdom is being invaded by a powerful foreign nationIt doesn't stay standard for very long though Over the course of the book the nature and identity of the bad guys and the conflict the protagonist is having with them takes an abrupt 90 degree turn on multiple occasions as revelations come out about what's really going on New exploits and tactics are developed in a steady escalation of brokenly overpowered tricks both by the protagonist and by some of the entities he's up against For example one of the very earliest ticks he comes up with is an infinite money exploit based on the fact that firewood costs 1 silver piece uarterstaves are free and merchants have no limits on how much of either of those that they can buy and sell From that point forward money is literally no object and anything in the euipment list can be had for freeSo was it good Kind of a tricky uestion as evidenced by my mixed star rating I found the characters hard to empathize with this had plot significance in one case but for most of them they were just kind of flat and one dimensional Perhaps appropriate to the setting but not so fun to read about The exploits sometimes got a little bit too silly; I can't say they broke suspension of disbelief because that's really not applicable here but they did sometimes make things harder to care about when it seemed like anything could happen Occasionally a literal god would have to step in and tell Jake no even though that's allowed by the book it's just too broken and I'll smite you if you do it Got so bad one of the gods left a full time consultant with Jake so he could check if what he was doing was a smiteable offense before trying it But there were a couple of exploits that were such amazing gems of absurdity that I can forgive the excessesThe absolute best one was when Jake mercilessly exploited the grappling rules widely recognized as the most arcane and twisted section of rules in third edition DD to produce something he called the meatball of doom I'm not going to spoil it if this is at all your style of book it's something you need to see for yourself The city of Gryfhamr was also a marvel of broken rule based architecture that I really need to rip off for a setting of my own somedayOne thing that I didn't excuse so easily unfortunately was the meddling of the gods beyond the occasional smackdown for the sake of sanity The gods get heavily involved in the plot leading to literal deus ex machina outcomes By the end it's kind of hard figuring out what Jake accomplished on his own and what was simply spoon fed to him in secretIt also ends surprisingly abruptly and then has a lengthy epilogue that was a small story in its own right the author labels it as Book II though it's much shorter than the bulk of Book I It was weirdly depressing and dire Everything ultimately works out but I'm not sure that epilogue was really necessary Left me kind of unsteady not able to get the feel for the structure of the story any Anyway overall it was an enjoyable experience for the DD nerd in me but not so much as an actual story